Also, it's quite possible I'm not using reference images correctly! I'm not an artist, I'm just a programmer putting my best foot forward in the shortest timeframe I can afford. So please excuse my noob questions. Thanks for the pointers all.
This is really impressive for that timeframe : ) You really, REALLY need to fix that animation on the character though, if it wasnt for that janky animation it would look really solid, but right now its so distracting it would almost be better without him. Artwork and mood is really solid though, great job :)
Contact me at: Tom.Klovholt@Shadow-Embryo.com for prices and info for custom gameart and music. I also work for royalties (30% minimum,in small teams), but you really have to convince me that you’re working on an hit (no mmorpg’s and no projects with an timeframe over 6 months). More samples available on my website:…
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
Kurlo3d - As fast as Teddy´s fingers can code it! Glad to hear that you like it, and yes, not being able to rotate is hindering! Im sorry I cant give you a date or timeframe, but its very hard to estimate bug-fixing and the time it takes to repro them.
It really depends on the timeframe we're given. For this mech specifically it was kind of a rush job. I had about a week and 3 days I believe. From monday to sunday basically, I chose to come in on the weekend and finish him up. But for him I used alot of kitbashed pieces and reused alot of stuff.
Of course I will continue working on my portfolio, after all it's still a lot of fun :D the thing is just that I have to do the internship during a certain timeframe given by my university, so I was just talking about "finishing" my portfolio for the applications I will send out the next time :)
PCGAMER UK wasn't too keen.. the opening sentence goes: 'The Godfather II evokes its '60s timeframe by appearing to have been programmed then.' ...'we get grey, unconvincing cities, wonky shooting, hopeless driving, laggy controls and dialogue that veers between unintentionally funny and horifically bored' oh dear :/
Great work Austin, I like how "normal" their personalities appear. I do agree with the comment about the eyes needing to be bloodshot. What was your timeframe to finish these, and any chance you can mention the map sizes? I'm always curious to compare game specs. Keep up the great work