NCSoft Orange County is seeking an experienced Lead Texture Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment and contribute to the development of a new game from the…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
HAIRSTYLE Big issues I'm seeing primarily is that it doesn't feel feathery. The mask is being cut like the 1 bit masks they use in Fallout 4. Forgiveable if it's a game production. Not so much for a personal beauty shot. Without seeing you texture maps for it, it'll be hard to diagnose the exact things you'd need to do to…
So I wound up with a copy on the Xbone... Game is drop dead gorgeous. Yes the dlc scamming fiasco with 2k sucks and I was a bit hesitant on how much "meat" the core game has but it seems incredibly solid for the type of arena-esque shooter it always set out to be. In the strangest twist of things playing offline with bots…
John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
Hey everyone sorry for being inactive the last days I've been really busy :s I think I can finally call the high poly done I changed the ears position so it's easier to retopo and rig. Also I did some modification on his Shurima's ornaments so it looks more interesting and complex. I took the suggestion of adding some…
Thanks for the replies. I don't recall seeing many fuel pumps here, or anywhere. Honestly, my motivation to do this was to try something that wasn't a crate/barrel/dumpster/AK-47. Also, it's one peice of an entire scene I would like to create. From a quick search, I've only found 4 gas pumps shown here in the past 2 years.…
Mother Dragon concepting ideas. I've got a basic idea of what I want her face to look like and how to go about texturing her her scale textures would have different zones like a reptile's generally do. *her chest and belly would be harder more armored scales *her head should be softer with coarse viper-like scales over her…
I'm pretty sure a lot of sports games make their heads by using the morph system. Basically, modeling each head using one human head base mesh then saving each head as a morph for that base mesh. Loading 1 head with, like, 25 morph shapes. Just got to keep vert order in tact. Not exactly fun to work with, but has it's…