Max 2010 have something called "Texture Map" baking iirc, you can bake all kinda of special maps like SSS, Dust, Density and Cavity. In Max 2009- you need Polyboost.
It's doable, you could take advantage of the sss materials available in max/maya to get the frosted ice look and bake that down with general lighting (or the final scene lighting) Works pretty well for static objects.
the dotted strokes can be fixed you just havee to tweak the stroke setttings... mmmm stroke settings. Shadowbox is actually pretty straightforward the SSS is rendered, yes, but its rendered in Zbrush. Yes, yes it has.
Dude, that looks awesome! It almost looks like there's SSS in there, giving it all a cool glow, almost like it's from a dream. An asari from Mass Effect, also my first foray into this... rip 'er apart!
Thx for your follows and comments For the contest it's done, but after time ( and with free time ^^) I would like to create composition with arnold renderer and rework textures like SSS for the beast skin, fog, light effect .
Nice stuff man, though I am kinda missing some reds on the creature. Some fake SSS, or just painting a bit of reds in the crevices would probably make it look a bit more organic.
I dig it alot! You should get this guy into like UDK and play with his materials further for his armor! Would love to see some materials for the metals to pop more! and maybe a SSS on jim's head.
Welles - Thanks mate, the green render is a Vray SSS. Switz - Thanks! You're right, they could do with a lot more work; I'll finish them up before sculpting something new. Thanks for the feedback, appreciate it. :)
awesome kingpin, I think it would be good if you could get some lighting under his chin so that the shadow there isnt so black maybe a little hint of red there would give an sss feel to it.
nice stuff, its a cool way to render it without using real renderpasses. You should render it in maya or max with proper passes like SSS, it would look great with a bit more depth from from it.