Hey Awesome job! I love how you painted in the really tight glossy spec on the boots and green uniform. Makes the materials read really well imo. I'm not sure if you are calling this 100 percent done, but I'll throw in some suggestions. Sorry I'm so late to the party btw. Okay, anatomy wise the knee area looks strange to…
[ QUOTE ] Anyone got the recipe for disaster? [/ QUOTE ] 1 snemmy 2 slices of white bread 2 slices of american cheese butter spread butter on bread, find butter to hard to spread heat butter in microwave until it makes a popping noise spread warm butter on bread until too saturated put bread butter side down on cast iron…
I suspected that but you went to the trouble of bolding it which made me think you were talking about something else. Most of the time I just even my topology manually by adding loops where necessary and sliding them around. Most 3D applications let you space out vertices in a loop evenly which helps a lot. Just don't put…
Still very wip on the high poly... Some pinching going on that I haven't bothered to fix yet... Got most of the main shapes in on the gun and might tweak a few others to make it more interesting. Also need to figure out the other side and how I want the ejection port to work and the slide to operate. Then on to low, bakes…
You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees. Oh, and you have a redundant vertical loop on…
Hey Guys, so i found maybe 2 or 3 days time to work on the Glock. I hope i can finish the HighPoly in this short time period. This is what she looks right now: Soon more! PS: Its a 17, lol, i used the side ref picture of a 17 and i thought it was the slide of a 19 :D :D
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
ZBrush is really starting to get on my nerves since I have to spend more time fixing it instead of learning it! :poly118: I am trying to make simple planes to have reference pictures on. When I offset the two planes to create space for the actual model, it looks fine at first but when I rotate the view it all glitches out…
I would make each shot a separate scene file, reference the meshes into it, then do the animation local in each camera file. Rather than having to slide keys around and manage a multi-shot setup all in one scene file.
Rebb there's nothing really wrong about Maya, it's just that it has a different philosophy than Max when it comes to modelling. The strength of Maya is that everything is unified. You can basically access the whole app from within the hotbox, which is great for fullscreen users. However the downside is, when you model you…