Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
I photograph textures in the shade when I can't avoid it. The major downside is that the lighting varies a lot so you're constantly tweaking your camera settings and you need to use a white balance card for every shot(but you should do that anyway.) Overcast tends to give nice uniform lighting. Overcast lighting is also…
Making A Stylized Toon Shadering Within Unity Learn on https://www.wingfox.com/c/8443_2670_4825 Unity 3D Anime Cel Shading Beginner Shader Tutorial Software: Unity 3D2019 ; 3ds max2018 ; C4D R19 ; Photoshop CS6 Course Analysis: 1.Theoretical foundation We will learn the basic theory of graphics to understand what is…
Is this kind of look (transparent with elements floating inside) possible to be created entirely in shaders, Arnold or Unreal? Any tips how I can get started? If not, what other approach would you use?https://imgur.com/a/LKB1Hcy
@brurpo the vertices are displaced in the vertex shader?, in that case, are there UV shells (UV borders) were the cracks are? maybe the vertices of each shell are displaced differently (remember that in hardware, each face has its own vertex; they are not shared between faces) If it is in shaderfx tessellation that cracks…
Glad to hear it! Once your shader is done, if you feel like sharing it with the world drop us a line and we can link it from our page: https://marmoset.co/toolbag/add-ons/
konstruct: thanks! :D pior: woah, THE pior replied in my thread? haha cheers :) roosterMAP: thanks!! and yeah... texture time, ohhh boy Raider: a/s/l? EarthQuake: yeah, curse those errors! *shakes fist* I'll tidy up the main ones, using xnormal so the best way for me is to just bevel the edges and keep the normals…
Hi there guys, I am having a rare time with the industrial chimeney, mostly the smoke residues effects on the materials, metal,brick. Specifically the smoke effect on the brick, as i haven't find any good reference that can prove if my shading tests are going in the right way. Mostly what I can say is that the brick gets…
hi MoP. My wquesyion about skin shadrs is i would like to use one.One that i can take into Marmoset and place in rthe SSS slot. I don't know how to create one or do I have any links on shaders that people have bulit. Would be fantastic if i could/
Thanks for all the feedback guys. @JordanN I've seen some work by people that used UE4 in their rendering. I'll definitely have to work with it. Thanks for the heads up! @Kurt Russell Fan Club As I said to JordanN I'll definitely work with UE4. I want to work with art and direct creation of environments and levels, so I'll…