This is normal. If you zoom in far enough you'll tend to see these sort of issues at any UV seam. The problem is there is only so much resolution to represent the normals, so if you zoom in, eventually you're exceeding the resolution of the content. A quick way to verify this is to bake out a 2x or 4x size map. Does the…
We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in brainstorming sessions applying their skills and vision to the…
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
Hey, welcome to Polycount. Some things to consider for your environment: I really haven't much of an idea of what this scene is. Some sort of capsule in someones basement? Your texture resolutions are inconsistant throughout the scene. To help you with this, when you're UVing your model use a checkered texture (b/w…
I'm not a fan of that monitor resolution, because you really aren't going to get as much screen real estate compared to one or even 2 1440p monitors for the same price. The comparable to 1440 resolution ultrawides are 3440x1440, but LGs costs $1,300. Of course lower resolution is easier to drive for games, but working…
I've heard valid arguments for either approach. You get more control over your texture's sharpness when you develop it at-res, but you'll have to remake it if there's ever a need to have the next-higher step in resolution. I'd approach it this way: If the game is never going to require a 1024x map and will only use 512x or…
I found a freebie screen recorder! http://youtu.be/d02HCuUM2Ss I quit the suite + photoshop, open my nvidia control panel, adjust the resolution down, reopen photoshop+suite and run 3DO and it still gives me the same error before i get a chance to adjust my resolution again. Its also worth noting that the video did mess up…
If you take a look at the screenshot with the wires, you can see that all of those polygons has roughly the same size regardless of the distance, so I assume by that 32x32 they doesn't refer to the texture resolution, but the screen space that it takes. So then you'd need a sprite that adjusts its scale so its always…