Thanks! Share it if you think it's useful. My main purpose with it to make it easier to use already great softwares/techniques/workflows. For exapmle: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
If you have access to zbrush:https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 For these kind of questions you can best post in: https://polycount.com/categories/technical-talk
Great Looks like you got it under control😀 Just in case,.... the thread: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial isn't from me. The method is from Amsterdam Hilton Hotel, a polycount member.
Hi there! First time posting here at Polycount. Thought I share with you guys a hardsurface model I`ve been working on in Zbrush. Let me know what you guys think! Hopefully this will be the first of many posts. Yay!
looks fantastic. I'm pretty curious how well it would work for hardsurface panels - to maintain proper planar polys without effing up the adjacent panels. I always wonder how people do that when Make Planar makes a mess of things O_o
Awesome job man, very cool to see the timelapse! I would love to see the hardsurface work real time. It just moves too quickly to really understand what you are doing there. Also, I would love to see the polypainting too, :) thanks for sharing!
Agree with Oniram, if you've built your HP reasonably clean, just duplicate the mesh and start deleting and collapsing edges. Something hardsurface like this with straight edges and cylinders isn't going to do so well if you're manually re-topoing by placing new verts.
Oh man, first post from Tor Frick himself! Huge fan of your work. You are a huge inspiration for me when it comes to hardsurface stuff. Keep cranking all that amazing Modo goodness, and don't forget to stream again. (loved that sick techno.)
Day 18 Fantasy Shield I wanted to try and create a shield solely in Zbrush while learning more hardsurface techniques. I didn't have a design in mind before making this. I was just having fun. It looked better in my brain. (Don't they all)
@melli06 Glad you like it ^^ Here's my newly remade left robotic arm. The underlayer is mostly inspired by... not a direct copy from the concept art. I took some liberty with it. Gonna clean up, and detail some more. Then retop/hardsurface the outer layer.