Hello everybody, I'm sure many people have been talking about similar stuff in this forum... But I want to go more specific.. I plan to study an unrelated bachelor to game art/CG.To the other side I'm willing to get real knowledge and practice in GC, but is not time wise to spend 4 years more in a bachelor for CG neither I…
Location: Southern California A Leading Developer founded by game industry veterans is looking for an Art Director to join their innovative team! They are working on multiple product lines for Xbox 360, Xbox, PS2 and PSP. The Art Director will be largely responsible for daily management and organization of the Art…
Hello, I have just started out with Marmoset Toolbag 4 and would like to do renders and a turntable video. Well the Viewport and Image render look the same but the Video render always comes out to dark. I have the same settings in viewport, image and video... Samples, bounces ect. and I use the Raytracing option since I…
hey guys, sorry to ressurect that old thread. I had the oppurtunity to talk to them on GC in Leipzig, Germany and I am still searching for somebody who worked with them or or is working there, or something. As far as I know they are developing 2 titles. One is made with max one with maya. I dunno. I applicated 2 months ago…
The graphic options are not straightforward. The main thing that causes confusion is that when you run out of video ram it only loads diffuse (and at low res sometimes). Thats why you get better performance at high but the game looks flat. Turn down to medium and pay attention to walls and stuff, you propably can notice…
First texture pass, sill have a lot of editing to do, mud needs cleanup, haven't touched the lights https://us.v-cdn.net/5021068/uploads/editor/tx/oak0tciphuyq.png https://us.v-cdn.net/5021068/uploads/editor/cx/x9qw3zqn2eim.png https://us.v-cdn.net/5021068/uploads/editor/lv/ltkthd2nm0xg.png…
tell a lie, I found a sneaky way to do it. function smoothshape obj =( if classof obj.baseobject == Editable_poly then ( --make our smooth version smt = copy obj the_ms_mod = meshsmooth() the_ms_mod.iterations = 3 the_ms_mod.isolineDisplay = on the_ms_mod.ignoreSel = on addmodifier smt the_ms_mod collapsestack smt --get…
Looks really good. Haven't really played a lot with it, but I like the update from 1.6. Couple of things though: - Memory usage is quite high, it seems...on my crappy machine the shader regularly stops working (Diffuse and Normals, the rest seem to be ok)...I also get an MaxScript Error from time to time: "-- Type error:…
I always find it funny when people complain about lack of console control. For a good game, the player must feel that the controls work for them. I never felt robbed of precision in Halo2, and I love the way you feel in control in Forza and Super Monkey Ball (GC). If they just dumped a PC game on a console, then you might…
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…