Just avoid ending up something like a tropical palm tree.Most of people have got this mistake that is putting tropical palm trees in middle eastern setting.Tropical trees doesn't belong to a Persian env. scene imo,especially coconuts!Try to search for 'date palm tree' in google instead.Reference is your best friend.It…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Your project scope is too large. I feel that you won't finish that project, simply because there is too much to do for a single person. There's a good chance that you're going to get burned out and leave it unfinished. After looking at your folio, here's what I would do. 1. Get the basics down (normal maps, HP modeling,…
The birds do a good job on putting the eye back to the people. Maybe you could place some tree shadows on ground, with their light/shadow shapes pointing at the couple or any other place you want as well, they could form a stream, like a line of action, similar to the light effect you have on the couple form. The crossed…
Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…
I have completed a female character in 3D Max, and skinned her to a biped. I have a male character with almost identical mesh and want to apply the female character's skin settings to him, so I don't have to redo all of the settings. I selected the female mesh, Skin modifier/ advanced parameters/ save/ "envelope #1.env". I…
-INCOMING- WIP MONDAY! So I was able to do some work on the piece I think its coming along rather well So what did i do? I worked on the concrete slab and the main building in the back I have some issues with the concrete slab, need to clean up some uv seems (due to sloppy uv lay out on the concrete aka lazy) and I need…
Thank you! :) 1. I created a NoVis (I think that's what it's called) Area to remove all default lighting and then I set up some standard lights. Nothing fancy at all. :) 2. The reflective surfaces are bright both in specular and gloss. I generated a quick and dirty env. map by placing a box in the middle of the scene and…
Manuel is one in a million tho, also not just limited to env and characters, but also free in style :D i don't think character artists are more skilled than env artists. their focus is just different. They have individual things they need to study. Knowing the ins and outs of archtitecture is no less complex than knowing…