its been awhile, nad mostly its just been because im lazy and didnt wanna deal with this ftp business. ill post the sdk soon, the uvs are terrible i need a bit of time to try adn clean them up
I'm working on a star destroyer model, you know, the big white spaceship darth vader is in from star wars, and what I'm looking for is some good refrence, which (also) covers the inside of the thing, I can't find this myself, so that's why I'm asking. Thanks Hoi
https://www.artstation.com/artwork/O8N5J My first texture made in substance designer, tweaked with my new knowledge of the software aswell as new rendering abilities! Enjoy! P.S. Critique appreciated!
Thiago Vidotto has produced a series of tutorials and guides for use in creating items for the Dota2 workshop. These are meant for the intermediate to advanced artist who would like to get some insight into some of the techniques and methods of the Dota2 pipeline. Each is fully laid out here on the site and you can…
Maya 2009 does not have the option to auto-refresh textures. One must manually refresh. NEX enables this feature. Is there a means of getting this feature without the need to buy and install NEX for those that only want this feature? I found this script with a search. What sucks is that the user has to manually enable the…
http://vimeo.com/18458410 I'm looking for some feedback on my reel, anything and everything you folks see fit to throw at me- I'm trying to improve, not get warm fuzzy cozy cozies, so to speak. it's been a few years since I posted on Polycount, so I just started a new account- i don't even use the email address I used with…
So I'm working on this 2nd art test (popular guy eh?) that was sent to me by another company. this is a texturing test. one of the bullets in the directions state: 3. The lighting should be baked using vertex paint what does this mean? I am more familiar with maya than max, and it's probably something I know, it's just…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…