Unfortunately, I think that in order for the big-budget game to be viable for a lot of studios we will be seeing more and more developers adopting the Hollywood model of hiring talent on short-term contracts and having very few full-time employees. It helps them minimize their development costs and also means more…
For larger studios, I think that assembly line work might become more common. But staffing huge assembly lines gets mighty expensive, especially if your workers sue you for overtime compensation. I see outsourcing to 3rd party developers becoming more common. These 3rd party developers will be quick and nimble, and will…
http://aaagameartstudio.com/ MORE THAN OUTSOURCING STUDIO. WE ARE YOUR EXTERNAL PARTNERS. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the timeframe you have. AAA Game Art Studio can handle any size and style of…
It kind of depends on who's going to be building the 3d model. If you concepted it yourself and plan on building it yourself then you may not even need to make orthographic sketches. I used to get concepts all the time where it was just the front of a character in a pose. So I'd have to make up something on my own for the…
In my current role of Outsource Manager, I've noticed that most outsource vendors are quite flexible regarding tool pipelines. Most are fine with client requests to deliver assets via Max, or Maya, or even Modo. They usually have their favorite tools they use, but it's not a big problem moving the assets over to whatever…
We are a young studio established in 2017 but we are growing constantly and have an experienced core team with people that have been working in the game industry for 8+ years. Our main focus is producing high-quality 3d art for triple-A and mobile video games. Now we are in search of new projects, please see examples of…
Hi, Let's take advantage of the current situation. Now is the best time to build a remote team with quality people. I'm looking for 2D character artists, 2D riggers, compositing artists, coloring artists to build a team. I have already talked to some bigger studios who are willing to give us outsource projects. I just need…
Hey, demo for a little game we've done here at work. It's been one and a half months from concept to almost beta with only 4 devs and an outsourced music guy. For more check out http://www.nombz.com A kind of pre-release beta demo with three levels is available at: http://www.nombz.com/demo/NOMBZ_Demo_Installer_v0.9.7.exe…
I would like to present our company: Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. Our team consists of dedicated artists, possessing strong technical knowledge and experience in the game design industry. Creation of AAA-class game objects of any complexity…
Orange Graphics, art outsourcing company located in Kiev, Ukraine, is currently having resources available for: - modeling of any complexity (pricing depends on complexity) - uv mapping (cheaper pricing compared to competitors due to unique in-house techniques that save time) - LODing (lot's of cheap resources available…