Day 18 Fantasy Shield I wanted to try and create a shield solely in Zbrush while learning more hardsurface techniques. I didn't have a design in mind before making this. I was just having fun. It looked better in my brain. (Don't they all)
@melli06 Glad you like it ^^ Here's my newly remade left robotic arm. The underlayer is mostly inspired by... not a direct copy from the concept art. I took some liberty with it. Gonna clean up, and detail some more. Then retop/hardsurface the outer layer.
I consider a hardsurface modeler/texturer to be basically the same as a Prop Artist. If I was looking for one I would evaluate using all the same criteria as Environment Artist, except for the bits about constructing a whole scene.
Thanks much Popol!! I haven't tried using Shadowbox yet, gotta learn it soon :) I was doing hardsurface import from Maya so far, so the armors don't match the body so well.
A sphere is heading in the right direction. HardSurface modeling; how comfortable are you with Max modeling tools, and how knowledgeable are you at loops etc, maybe the project is too large to tackle if you want accurate, nice results ?
I mean, the nature of your approach should allow this to work on many hardsurface models out of the box, but fair enough, it's not the focus right now. I did find this. http://peterwonka.net/Publications/pdfs/2014.TOG.Chihan.QuadExploration.final.pdf
Techno skull.. one face in progress for a ut3 pack, remaking/updating "The Corrupt". This one is headed for the MSU contest once the rest of it is done. Re-learning hardsurface sub-d workflow. So far so good.
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
Hi there! First time posting here at Polycount. Thought I share with you guys a hardsurface model I`ve been working on in Zbrush. Let me know what you guys think! Hopefully this will be the first of many posts. Yay!
Also had this personal piece on the side, fan art of Gaul the Ape King, I really want to get into hard surface sculpting on characters such as armour, Looking forward to the fur and learning to do hardsurface in Zbrush, it's been at the block out phase for too long, crit welcome