Hi guys, I have been experiencing a problem lately that I can't seem to find a solution for, so I've come here to tech talk in hopes to find an answer. As you can see below in the image, the lines of my mesh (edged faces) are being affected by what I can only assume is poor AA. It's almost as if the lines themselves are…
@Alex_J - I didn't see your second post as I was typing my first response. Thanks for your second and third posts. They are most helpful. Your 'Italy by caves' link is fantastic. Yes, it is something I'd like to attempt but with the addition of moving leaves and running rivers. I think a free alternative to Photoshop is…
eizo 27 inch user here. i like it's neutral colors and it fits right into your price range. downside - no frills approach as far as ports go. two video ports and a small usb hub. no sd card slots and whatever assortment of connectors the dell comes with. i chose this brand specifically after reading reports of flickering…
Heya! so looking at the paintover i decided to do one as well. I think there are plenty of creepy blue tinted scenarios in sci fi, i think that is why i appreciate dead space 2 and mass effect 2 use of color to accentuate things... dead space 2 specially really has flickering lights and fogs in that color that really make…
I see great things for this viewer. Official pimping tool of Polycount. Any chance of getting some texture refresh buttons in there? Or checkboxes next to the textures you want automatically refreshed when they are updated outside the viewer? I'd like to use this as part of my texturing workflow. As for modeling formats,…
My role is the creative artist on all Threewave titles. Basically the concepting, modeling and texturing of all art assets the designers ask for. I write my own shaders and such aswell. I have to say Ren my tech artist is invaluable to me, and a great help. I would never be up-to-speed. Accually, my job bleeds over into…
Is there a tutorial out there where someone from the film industry walks you through render settings for mental ray in a shipped famous/semi famous animation? Specifically I find reducing flicker in the antialiasing makes the per frame render time go up to 5 min a frame. Just want to know if I'm doing this right as there…
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
tried the xp repair mode with the cd but i didn't have an admin password but it still requires one? no clue what to do there. I ran ophcrack .iso to make sure there is no password and there isn't one. afterwards I removed 1 memory stick [each one is 1 gig] then ran it, same bsod flickers for 1/2 a second and some black…
hah sweet paintover :D .. maybe a bit too bevelled futuristic though! But what you are saying is very true. A lot of 3d artists tend to focus way too much at all the small details, zooming in superclose to the model when working on it. While all that really matters is how the model will look from the distance the player…