I am thinking about buying a 4k laptop for game design so I can do some of what I do from home on the 80lb desktop at school and on the go, but I am not sure which one would be best to get. Mostly it is going to be used when I am not home, at school, and for when I go to a place and take photos, it sucks having to come…
Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
The Sleeping Beastie - loretah The Soft Harted Executioner - Lolthers The Time Keeper - Pixelgorilla The Tourment - DavisAnand The Tribesman (Beauty in culture) - MKAH The Warrior - Wayfray The Water Mouth - Dimfist The Weedy Dragon - Arkadius The Wicked Spider - Lillet Thunder - romale Tizus The Beast of Rome - PokerOne…
Being consistent is probably the best way to go, in my opinion Joining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Shamelessy ripped from the popbitch mailout,I don't care, my source is quoted. http://www.ci.xenia.oh.us/police/default.htm Don't even attempt to beat that.
Hello everyone, I'm currently studying Game Art at the Gobelins in France, and i wanted some help finding fitting schools for the career I'm aiming for As a bit of context, I don't really like working on 3D (i can but i dislike 3D modelling), so I'm mainly interested in the 2D aspect of game art like Character Design /…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…