you can render a cube map easily with 6 cameras at the center of your scene with 90deg field of view (?) you can stitch the 6 squares together in a program like ATI's cubemapgen as for latlong env maps the best option is to use a lens shader that will do the work for you - like the one you linked in your post
Wow the system in the us sucks. Here in Canada there are many things like this in place already. If you can't afford to pay they will reduce your loan to something affordable for you. If your loan is already pretty low they will give you a 6 month period of no payments and no interest... You can re apply for this every 6…
my sleep pattern has been fucked up as of late Wake up at 6:30 for work Nap right after work at 4:30 wake at 7 for dinner sleep at 2:30ish then up again at 6:30 then today after work i slept from 4:30 till 10 pm
Here is another idle cycle. i used muay thai as a influence. we got a new assignment. 6 cycles using a specific style, so ya, i chose muay thai. Gotta finish these 6 before i can adjust the last ones. [ame] http://www.youtube.com/watch?v=6XrHPfTvrQo[/ame]
[ QUOTE ] They have a 6-game $1200 bundle, ha. [/ QUOTE ] How much do the damn games cost for this system ?!? I thought the system was $400 (for the expensive model with all the peripherals), which would mean each of those 6 games costs an average of at least $133! WTF?!? Does the bundle come with a 32" television or…
Hello guys! It is a pleasure to finally be part of community of Polycount. I have a problem with texturing bigger objects like walls. Attached picture is an example of final effect i want to reach: -two blended tiled textures, -one horizontal tiled texture on top/bottom, -few decals textures in specific areas. And that all…
Senior Programmer Threewave Software is looking for an exceptional and proactive Senior Programmer to join our programming team. The candidate must have at minimum 6 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…
Number 5 would be the best imo because you have depth from all angles. No. 6 looks too flat from the Y perspective, no depth. To animate them, yes I would go for 5 or 6 with more divisions. Just place an edge at every place you would want the chain to bend or have a joint.
Sampson, check out the line 6 dl-4 for delay, a bit pricey but its a nice pedal. The boss delay is nice but the line 6 has loop ability which is cool if u have a use for it. also picked up one of these a year ago, its pretty sweet [ame] http://www.youtube.com/watch?v=6Cdmqf0plnI[/ame]
Hello, Sorry for delayed answer, I don't check this forum too often I'm afraid. The game is being developed in a software called Clickteam Fusion 2.5. So what I need for the game is sprites. If an animation is 6 frames of animation I need 6 different .Jpg/.png pictures for example. Hope that info helps! Thanks, Andreas