There is wierd shading issue with this particular corner on both sides of the mesh, there is a edge that is marked sharp and is a uv seam in blender, but in marmoset i get this shading issue. UV is ok, there is no interlacing verts, idk why this is happening plz help
Is there a technical term for the practice of combining multiple light maps (AO, light, normal, etc) into a texture as varying overlays to improve the quality and capture detail?
When does this game come out??? I want the online to have a ranked system not the stupid kid friendly one on brawl. I hope they do it. I'm a mario and shiek player and I believe I'm the best in the world.