http://www.youtube.com/watch?feature=player_embedded&v=zS3IB-lGjk8 http://youtu.be/zS3IB-lGjk8 <iframe width="560" height="315" src="https://www.youtube.com/embed/zS3IB-lGjk8" frameborder="0" allowfullscreen></iframe> :poly127:Give Up! Admin at polycount please make it automatic to embed when you paste a Vimeo or Youtube…
Thanks guys, Gibbage - Thanks for the reference photos. In my reference I had a pair of incorporated tail rotors. Would that suffice? Adding another set of blades is more geometry that I would have to inveset. The rotor is currently at 6785 tris. I have 35k total, so I'd like to put those towards the rest of the helicopter.
cpu: i3 2100 ($125) mobo: ASrock 1155 H67M ($85) ram: 4gb (2x2) ddr3 1333 ripjaw ($45) gpu: nvidia gts 450 1gb ($100) total=$355 For the power supply just browse through neweggs selection that still fits into your budget afterwords and see what has a lot of good reviews.
You pay for what you get- this person is looking to pay someone a minimal amount and they are going to get art that reflects that. I'm not sure who the 'you people' you are referring to are, but no one who say, has a day rate of $350 or charges $40/hour ect, is going to look at that and go 'well I guess I need to take…
I dont see the point in "waiting for dx11", by the time any games/applications actually use it, you will likely want a new graphics card anyway, instead of waiting and droping $350 on a new card the day its released. The sub $100 market has some fantastic hardware these days, there really is little reason to get anything…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.…
Hi, I'm a Digital Art and Entertainment student at Howest in Belgium. We have an assignment to make a a next gen weapon. I chose to make a Sawed-off shotgun based on the "stevens 311 shotgun" model. There is a side view picture of that model included in this post. I finished the first part, the high poly model. I uploaded…
Just wanted to post a few quick heads that I did in Zbrush 3.1 for a workshop this weekend in Dallas. Still learning the program, but did each of these in about 1 1/2 hours. I started from a base human head and moved things around to create my alien head base. Then I started from the same alien head base and tried makinig…
I decided to take a crack at a low poly hand-painted prop and here's my WIP. I really want to get better at making hand painted props, so any crits, tips, and comments are greatly appreciated. Note: I know the UVs are rather unoptimized right now. Let's say if I were to redo the UVs at 512 x 1024, how should I go about…
Hey guys, I'm Game Designer from Brazil and this is my first character made in Zbrush. I have not done the retopologya yet. I am open to criticism and tips to improve my work. Thank you. Base mesh on XSI -> Sculping Zbrush 3.1 http://img689.imageshack.us/img689/2470/63779178.jpg…