Update: Just gave the 30 day trial of maya 2016 (not lt) a whirl and the snapping issue is non existent. Will contact Autodesk about it.Update2: Noticed lt 2017 was out, after a semi confusing chat on how to upgrade 16 to it, got it installed, and snapping is back to working as it should.
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
Ok so I'm preparing my final animation
for university and I've been building assets for the last few months. I decided
to upgrade to Maya 2018 because I wanted to make use of the new hair tools... I
was previously using 2016. I've nearly finished the bedroom environment in which my animation will take
place, and I've been…
Being real, in a way that's hopefully not upsetting, I think the 2013 designs are without a doubt the strongest of the bunch, the 2014 being next, with the 2015 designs simply being too hard to read. Probably because they're more grounded in reality - the 2013 designs show clear intent, purpose. They give off a consistent…
Unfortunately the one click aspect wouldn't be possible without the "Auto Seams" command that was recently promoted from Bonus Tools to regular Maya. I only tested it Maya 2017 and 2018 but I could try to make it work in 2016 as well.
is the right tool makes direct chamfer http://old.byronimo.de/docs/BPT/1.0/html/BPT_bevel.htm Download for 2015 and earler versions https://github.com/Byron/bsuite/releases the author does not intend to update the plugin, but said that if there is a relevant sdk can make other programmers.
Game Producer/Project Manager. - Technical and Production Background- CAREER OBJECTIVE Seeking to build a career in Produce and manage Games with a reputed organization where I can synergize my skills with the organizational requirements and translate potential into superlative performance. " 5+ Years in experience with 3D…
Hey! It's been a while since I've done a reel (2012!) but I finally managed to get some work together. This is a showcase of some of the animation work I did on "Hellblade: Senua's Sacrifice". All animation and camera work is keyframed in Maya, rendered in Unreal Engine 4. Hope you like it! https://vimeo.com/237064372
Thanks. Probably not for the bulldozer, but I am working on textures for the p90 among many other things. I made a whole thread where I was lucky enough to have EQ and Perna stop by many times to give advice and help me through a proper HP to LP bake and unwrap. Anyways I figured I would post some of my drawings here to…
Time to kick off the New Year! Hope everyone has plenty of time off for the next Challenge :) It's time again for our round of voting for the next Challenge - January & February 2019. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and…