I'm shooting for portfolio-worthy stuff here, but I'll prolly post some random stuffs too. Crits plz; I promise I won't cry. :poly114: Floor Tile 01: Work Light: -1351 polys -1121 verts
latest gametrailers also has a bunch of footage apparently. Haven't watched it yet as I just woke up. http://www.gametrailers.com/episode/gametrailers-tv/101?ch=1&sd=1_hd
http://www.luxology.com/community/blog/entry.aspx?id=136 There's some shots here of how it looks inside modo before being exported to the engine for megatexturing... Also, Luxology's CEO dressed as Batman.
I'm preparing the 0.3.0 with some optimizations but I'm waiting for OpenCL 1.1 to come. OpenCL 1.0 has some problems, the drivers are not yet very mature and the current ATI's implementation is a bit scary.
Oh, that is a VERY old Xnormal tut from a while back. Things have changed a bit for me since then. I am planning a full Normal mapping 101 course in the near future.
Good episode back I have to say. They didn't answer many questions. They raised a ton of new ones though. Only 48 episodes left to go and about 101 questions that I want answered.
no, they're called run 'n guns. Shoot-em-up applies to the LOL JAPANESE SHIP IN SPACE COMBAT IN ONE DRECTION DODGE THOSE ZILLONS OF BULETS! NOW DO IT FOR 5 HOURS!1!111
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…