I think I've figured it out. It could be the fact that the ocean shader only renders in DX11, because it was working in editor and play in editor when it was set to DX11, but I just switched over and now the shader doesn't work. Is there anyway around this? It must be packaging the game as DX9 EDIT: Also Hapuu it's the UDK…
I try to make a speed the morning before working. For now it seems to work. We'll see how much time it will continue like this ^^. [ame=" https://www.youtube.com/watch?v=aAAX0SOkgew"]Old Man Speed 01 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=byoJn5GIOmc"]Fat Man Speed 02 - YouTube[/ame]
I found this a long time ago http://howtonotsuckatgamedesign.com/2014/02/lets-get-real-concept-art/ It basically says whats on the thread already but adds a bit of things. In 3d guys opinion, what view is more preferred: front/back or 3/4? For orthos views, are side views generally a necessity or a luxury?
I like the lighting already! I like the yellow tone to it. I would maybe suggest toning the yellow a smidge but it depends on the mood you're trying to set. This reference image feels a little bluer and more fluorescent https://ww2.kqed.org/news/wp-content/uploads/sites/10/2016/02/bartlayouttest2-1440x1112.jpg
Very good advice. If you do a quick google search you'll say how negative most developers seem to be about the android appstore. It seems that the apple appstore is still much much bigger in terms of revenue. this article is from february: http://techcrunch.com/2011/02/21/861-5-percent-growth-android-puny/
Tags sound good why not something easy like [Highpoly] [Midpoly] [Lowpoly] then thread name so everything would be labeled Mandatory selection Examples: [Highpoly] 7000+ [Midpoly] 3500-7000 [Lowpoly] 1-3500 Post format example: [Highpoly] my Environment [Midpoly] my Charcter [Lowpoly] my Props .02¢
Hey all, I started learning Niagara in Unreal to create real-time FX for games. Made a few spells past week as part of University assignment. Would love some feedback. Thanks. Spell 01 - Energy Ball Spell 02 - Fireball Spell 03 - Energy Beam Spell 04 - Heal Spell Gameplay Test Vivek Raj |…
To counter all the bad news about studios closing their doors, here's a news about one being open! Glad to hear they have managed to bounce back and I wish them the best of luck. I hope we'll see some fresh IP's from them. http://www.joystiq.com/2011/02/25/former-bizarre-employees-create-lucid-games/
So the name says it all the purpose would be to do quick blockout from 8-12 hours max first blockout was a disaster so not showing it :P Blockout 02 (Sagat) 7 hours Blockout 03 (Original concept by Anthony Jones aka Robot Pencil) 4 hours Blockout 04 started with Zspheres (Original concept by Anthony Jones aka Robot Pencil)…
http://blogs.ign.com/highimpactgames/2007/02/20/47346/ I wrote the first section. There's a few shots of the levels I worked on so I guess it's sorta pimpin work. I'm working on getting all the stuff together to make the official thread sometime soonish though. Anyways thought a few of you here would like to check this out.