I tried buyin it before the beta went up last night. However, my crappy phone couldn't connect to the site i kept getting 502 errors I knew i should've bought it earlier oh well.
Right on Deimos! Fuck Tom Brady and the Patriots. Their 2002 rings should be taken away and their "dynasty" will always have an asterisk in the Bay Area. Incomplete pass my ass. All I can say now is I hope they lose.
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
What do you guys thinking about this? I made on Unreal but Im not sure if its okay. https://cdn-animation.artstation.com/p/video_sources/000/248/361/ramen-2-trim.mp4
Started on LightWave at the start of 2002 (I think) with a lecturer at college showing me the basic controls... and I went from there, absorbing a ridiculous amount of stuff from lurking on Polycount and working on mods.
if you have a few grand to spare, you could get a Biomorph. I love these things, but can't justify spending that much on a desk http://www.biomorphdesk.com/1-888-302-DESK/productline.html
Here is a small kitbashed (from another, bigger model) Mech for our game. The rigging took me almost as long as the Kitbash :D (about 2 hours) 25 000 Tris here...
Not sure how old, but it was for a HL1 mod so between 98 and 2002? Now I animate 9-5 (should really put some animation up sometime) and do environments on the side
The problem is, im running a gtx 580 3gb. and as soon as i hit 10 000 polygons my whole system slows down. I mean really really really Slow down, i basically get 5 fps :S
Importing a 16bit .tif from xnormal seems bugged at the moment. It shows up much darker than it actually is (not an sRGB problem). Converting the normal map to 8bit tif or tga works. I swear 16bit worked fine in 201/202?