I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…
Hi there. I hope this isn't a fuax pas posting here. If it is I'm incredibly sorry. I just wanted to say that I posted in the unpaid work section here, however I am willing to pay royalties on release. http://www.polycount.com/forum/showthread.php?p=2193361#post2193361 If you're interested in this I would love to talk more…
Oh god here I go again: I started this model months ago and I believe I showed it here before, not sure. Anyway, Im starting it back up with a soft tone to it. Since I mapped it awhile ago, the maps aren't very great, but they work, and I don't feel like remapping this guy . But I am going to edit the UVWs because there…
hey everyone, I wanna share with You some of my projects during learning Houdini. These are not renders but flipbooks from viewport. Critique and cc are welcome :D smoke using sprites https://vimeo.com/310280452 ---------- ---------- ---------- ---------- pixel style fire https://vimeo.com/310504480 ---------- ----------…
As a participant of OneCarChallenge by 3dmodels.org. I been working animating the story (Unreal Engine 5) of the submission - https://www.artstation.com/artwork/gRLEQe Animation - https://www.artstation.com/artwork/WXDEX2
I saw this on Neogaf Forums and thought it was interesting. Not sure exactly where it generated or that it is even accurate but it has salaries listed for positions at various studios for various jobs broken down by zip code even. It includes Blizzard, EA LA, Pixar, Rhythm & Hues, ILM, and some others. Looks like it is…