We're also on the lookout for 3D Artists, see previous thred: http://www.polycount.com/forum/showthread.php?t=93121 Technical Artist The Technical Artist will help establish and maintain aspects of the art pipeline. He or she will work cooperatively with artists and programmers to create rigs and tools that provide the…
Neko Productions is looking for a passionate 3D Rigger to work remotely.The job requires creating rigs for realistic/cartoony 3D characters in Maya(including facial rig).Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement; Experience with Maya. Job…
Dear Polycount, Greetings! I am new to the ranks and have a quick question for any Maxscript pros out there. This is probably a simple fix and I am just missing something. The Effect: The effect that I have been charged with creating is a sort of card flipping visual you commonly see at sporting events where each person…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
:astonished: Correct true to life, maybe a horse really far away and hardly visible can be free in the bg. lmao. Not something i thought I'd ever read but i am amused by the free old-p.c. convo. (ah the memories) so many cats. Back to game, mmm that is one decent use of these a.i. action scripts at least, smarter a.i.…
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
Many games inspired me to go into my career. but these are the ones that made it easy for me to test out stuff in :D Excite Bike was one of the few games that let you make your own tracks and I loved it when I was a kid. Metroid I did not edit in any form but I drew tons of drawings of levels with repeated tile sets on…
Hi Alex, Tile export is supported by all the versions. Tile import is only in the Instant Terra Pro edition: https://www.wysilab.com/OnLineDocumentation/index.html?page=Nodes%2FNodes_Import_TerrainFromSeveralFiles.html Is that what you were talking about? Key benefits over World Machine? Well we strongly built the bases…
On UDK I got 70~80 skinned meshes on screen chasing the player (1 player 5 bones, NPC 3 bones instanced). Each mesh was about 470 tris. Environment was about 13k. One texture (1024x1024) for the environment, using a UDK made lightmap, one texture for the NPC and one for the character. With Unity there's so much you have to…
I really don't fully understand what you're trying to do with the arms and guns either, but you can filter out limbs in the motion mixer. You can also use biped layers to reposition and reanimate pieces. You can also load .bip animations into layers so you could use mixer to filter in/out the arms, save out .bip animations…