Hey, I posted this question in technical talk but didn't get any replies! Does anyone have an idea how I would be able to reproduce this effect in photoshop CS4 (which I own) that is in CS6? It's the ability to apply color settings on your brush per tip. (3D Coat has something similar for reference.) *Please note in this…
Good job! You are on your way! The hall lights look better and the other improvements are noticeable. I'm working on a Unity level. There are some downloads and scripts that don't come automatically with the Pro version (as noted above) that may help. I'm still looking to get the shader that contains an actual spec plug-in…
Save a version of your old model + weighting. In another scene make the changes you need, then reference in the old scene using the reference editor. Copy the weights from your old model to the updated one. I usually find that setting copy weights to "one to one" and "closest point on surface" does the best job. Leave the…
Sorry, yesterday was a bank holiday here, so here goes. Okay, the Listener is not giving me any errors and it says... 2 3 1 Ok True Ok I thought it might have been something else as I added a bit at the start to select VRay as the renderer and also added a bit at the end to add other elements, but even when I strip the…
Merry Christmas :) I think what is letting down your work a lot is presentation, the difference between a 'meh' and a 'wow' piece can come down to lighting and presentation. Take a look on artstation at how others present their materials for example: https://www.artstation.com/hawk33 https://www.artstation.com/joshlynch…
If you're familiar with Java / Python, I suspect it won't be much of a leap to start working with games. Many games use a scripting language to implement gameplay mechanics (Unity as an example can use Javascript, and some engines use Python). The vast majority of games are written largely or entirely in C++ (including…
I personally love to work with multiple animations in the same file because I can jump back and forth to reference poses from other animations for the same character. Note though that I work alone on animations so it's ideal for one person. To solve the issue with cycles I have made my own script, just a one click button,…
I wrote this simple Python code that can do the same thing. If you want to explode many times you can build a button in the shelf from this code. Just paste it into the script editor : import maya.cmds as mccLst = mc.ls(sl=True)faces = mc.polyEvaluate(cLst,f=True)def divLag(b): mc.polyChipOff…
Good tips and useful page- thanks for that. I guess in an ideal world I wouldn't need those scripts as a lot of them merely add what amounts to sticky buttons to useful actions. Copy and move, for example is useful but odd that the package needs it. A lot of the faff I noticed seemed to come down to the movement and select…
@Revel Theres a small performance impact but I very much doubt you'd notice it unless your working in an extremely heavy scene where every frame counts. That said, this method does affect performance the more items you draw on screen. If you notice the script I posted above actually draws just one item to the screen which…