Wow spug, nice! The snow is really well done, very atmospheric. Solid animation and the art style is so graphic and polished, you guys nailed it. Hook us up with some beta codes when the time comes! :D I've never played an MMO, but I wanna play this.
Mostly coder, but i try to learn other arts too. Since i'm a FPS freak having a few FPS-like engines almost made (but none finished :-P), all my model work is made to be used there. Skipping the extra blahblah that comes into my mind right now, i decided to make a small one-handed shotgun-like gun, similar to the one used…
Hey there everyone! I know its been a while since I updated this thread. Had some things to take care of IRL. But im back and working on my project again! @LeahM Thank you so much! those words mean so much to me! :smile: So I made a pretty big decision with regards to my combat system. I recently picked up For Honor from…
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
I though this was done with UV shell mask too, and requires an SVG or bitmap. Anyone know if there is a way to access the UV coordinates via code magic and auto generate a UV shell mask? I guess that may be flawed the way Designer works, you'd need to feed it a 3D model in a node.... guess baking it out makes sense in the…
I agree it's a really nice simple design. Easy to navigate. Liked the scale of everything, nicely big and clear. I expect you will put a downloadable CV/Resume on there. If not you should. Your art is cool too. I am also clueless when it comes to web design code. So will have to give Muse a whirl sometime.
I didn't do any of the network code, but I'll pass the question to our programmers! I can tell you so much as that we used the Photon Network System which worked great but defo needed some getting used to (I remember quite a few "Aha"-Moments coming from them as they kept polishing the netcode).