i like the portrait. you have placed down values with a hard edged brush which is good. but choose areas to soften with a sof edge brush, to add interest . to work on your penmanship, think about line thickness relating to the distance of objects. closest being the thickest line. keep at it, 2d skillz is a life long…
yeah. poopipe is right . those UV gradients or even splatter node are necessary only if you want to use Max (lighter) blending in between scattered things to get kind of proper height blend . ( like in the initial screen) But for leaves it could be just regular alpha blend since they are mostly flat things and laying one…
Ah ok. The technique is not application specific except for zBrush so you should be right. I think the thing with probooleans is that they allow ngons after being applied. I'm pretty sure Maya does the same. I'm using Blender and it allows ngons. Looking through the thread should give you a blow by blow description. I…
Ok so there are numerous issues with your baking process. 1) This noise around the curved edges is due to aliasing. The best you can do is try to straighten your UV shells as much as possible without causing too much distortion. Certain elements are (like circles) are always going to be a pain in the ass to eliminate…
Import a plane into Zbrush. Turn smoothing off in the geometry panel (to keep your borders fixed). Go into the Transform tab turn off the X an Y Modifiers (or what ever combination restricts changes to up and down from the Plane's normal, depending on it's orientation) Then go into the Brushes tab and turn "Wrap Mode" up…
I recommend investing in a low end DSLR camera. You can usually nab the basic ones for about $500 and they will give the highest quality that are needed for texture sourcing until you get a full frame dslr which run $1800+. To get the best photo with the least amount of lens distortion you will want to stand as far from…
My biggest crit would be the "smoothness" of the piece overall. I would say if you still want to work on the piece and really polish it, break up the materials more with subtle spatters of value, even the light rays feel too "smooth". Atmosphere dust and debris in real life would be floating in the air to add a slight…
Anywhere between 4 hours and 14. I only pull such ridiculous stints as the latter regularly if I'm getting carried away with a personal project though, rather than any real work or just study/commission. I'd say my absolute minimum daily right now is 4, with 3 hours on commission/freelance, 1-2 hours on personal…
@tja @Markopolo123 Thank You :) To be honest... it is all done with the use of a single custom brush in Corel Painter X3 - after the main illustration process is done, i switch to Photoshop and add textures / tweak contrast and lightning etc First of all Corel Painter allows to use mirror painting, and it works as…
Normalizing a normal map doesn't change it's tangents. You can use handplane and generate a normal map for each target engine, these videos should help http://www.youtube.com/user/handplane3d/videos For specular Gloss controls how big or how small and tight the highlights are, a chrome ball would have a small tight…