Talent, prodigy... words like that only exist while you are young. There are people who are just better than others just by showing up. Are they masters? no, but they could be, and could be faster than that 10000 hour average. I knew 2 people in school who were gifted artists, granted they s--- their talent away in later…
as for the head... you had something that looked 75% like a great start... then textures were applied... kind of... there are so many resources for human head anatomy... and texturing characters that something like what is seen in the survey should only happen if not given proper feedback in your classes... and your peers…
Yep, this topic has been discussed many, many times before across the Internet, and frequently here on PC... yet it's still one of the first questions most newcomers ask so you can be forgiven :D It's a heavily debated topic, but it's probably worth getting a good handle on Max or Maya early on since that's what you'll…
I really like the character design and also +1 to the character pass. I thought it looked awesome, but when I saw the paint over and read the suggestions, I completely agree. It will bring the already awesome character work, to a whole new level, with super simple tweaks :) As for the chicken boss... Thats hilariously…
I agree with most of the sentiments of the thread starter. It's unfortunate that others want to criticism him for being indignant about the unrealistic expectations (or sometimes misrepresentations) of people looking to hire us. It's just a sad truth that most people looking for artists on these sorts of boards are not…
I agree with Teriyaki as well, You should really try to work from established concepts, try working on company art tests like the arena net art test, they are a great way to gauge your own ability as you do them and the look good on a portfolio as well. Also you need to trust in your normal maps more, there is no need for…
I took a look at your artstation overall I would say it looks pretty average for student work. First thing that sticks out to me is the textures and material definition, what I mean by that is on https://www.artstation.com/artwork/mwXA8 that piece the wood and stone countertop look very similar. I would probably go back…
wow this thread... i remember talking to some Uni students when i went up to Derby, they were saying things like "i'm not good enough to post on polycount". i told them that was bullshit, anybody of any skill level is good enough to post on polycount. but i did add to that statement, some of them may not be READY to post…
I think usually when people give you feed back, they should stick more to telling you how you can improve on what you already have done, anyone that feels its their place to tell you what to do specifically that has nothing to do with what you wanted their opinion on in the first place can go to hell. Usually I find people…
It's easy to get overwhelmed at the start, there are so many methods and tools out there it's easy to choose the path of most resistance and think you need to figure out everything at once to make it. Just take it one step at a time, If you're into sci fi, learn hard edge modeling and baking. If you're a fantasy sort of…