Technical Artist Visual Purple is looking for a Technical Artist for
full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have a passion for games and film,
with experience developing games for Unreal Engine 4. The successful candidate
will work on a wide range of…
Hello all, [FONT="] [/FONT] [FONT="]For our Survival PC/Online production in our office in Langen/Hesse we are currently looking for a[/FONT] [FONT="] [/FONT][FONT="]Technical Artist (m/f) [/FONT][FONT="]Full-time [/FONT] [FONT="]As a technical artist you have a great passion for games and art but…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
BarMeyers82: Thanks dude! As for the stones, it was pretty strait forward. I sculpted a couple of different rocks and copied/rotated them around the canvas. I eyeballed the ones that were on the edges. I knew there would be a seam, but the healing brush is your best friend :) As for the mud, it was just a variation of a…
I concur with the dropping teh gradients of doom. They're pretty dated for almost everything minus a very very subtle/not even noticeable gradient. Most modern design in print and web is flat design, if you wanna get fancy you can maybe try your hand at a 3D "flat" look, aka basically orthographic with solid shapes of…
Tbh wouldn't really get so hung up on the details sooooooooo much. Allot of guys are comparing both engines to each other but in this scenario what's really important is what works for you and the fact is both would do a really good job on a diablo style game. If that's the type of game your doing you wouldn't do massive…
Hello. I love the 1 post per almost month thing we have going on here ;D. Will try to do a better job keeping this updated! Here are some of the things I've been up to lately. Fiddling with the lighting/ mood a bit. It's giving me a bit of a headache, not a big fan of night time lighting hehe. Have also been reworking and…
No problem, here is an image illustrating the part about loop rotation Simply add another channel in photoshop (alpha channel) with 100% white on the areas you want to show and 100% black with areas you want to not show > save the image as *.png for instance since it supports alpha mapping > go to attribute editor in maya…
if you hire me i won't do anything you tell me to:) having an environment like that would be phenominal if it worked, but unfortunately it would never work with more than 2 or 3 people. i can tell you from presonal experience in this exact situation that no matter how much everyone gets along sooner or latter somebody…