What breed of horse you are basing this off, could you include the reference you are using? Overall shape is looking good. I would add a face loop between the front legs to give the chest some definition. Horses have a pectoral muscle, and without a loop there it will be hard to define that shape. Also I might try moving…
you can't do much about the repetitiveness without very long loop cycles (like 1886); but it's unlikely anyone will sit still long enough in an FPS to see it. A lot of times there are idle breaks (checking gun, looking around, etc), short loops that randomly play during idle to break up the repetitiveness. As far as pop…
TL;DR : here: https://www.artstation.com/anatomy4sculptors Long version: Learning facial land marks and muscular structure would go along way before attempting actual faces, so to practice faces you would just find the general knowledge get those correct and landmarks of the facial structure, like fat placements, skeletal…
AaronF3D, nice work so far, keep it up. i wanted to make sure you were familiar with some tools and ideas that will help with your model. you understand the goal of an edge loop is to follow the flow of the muscles and forms of the body, so that when it is animated, it deforms properly. a good way to check an edgeloop is…
Hi guys, I'm pretty new to Polycount and as anxious as I am I decided to jump right in make a post that wasn't about UDK technical help. I recently graduated from University doing a Game Design degree (Groan) and now I want to get my feet wet. My dream of dreams is to work within the games industry and I've been working on…
Tl;dr: Small team making a sandbox MMO is looking for an Art Director. The idea is less crazy than it sounds. We kinda know what we're doing here. =D The game: "Das Tal" is a small, time-boxed sandbox MMORPG with a strong focus on PvP and economical warfare. The game makes you a prisoner in a dark fantasy world. You have…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com** 1 Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Hello! Wondering if anyone can give me some feedback on my old man sculpt. In the concept art you can clearly tell that the man is smiling even though the beard covers up his mouth, my sculpt looks more like he's just closing his eyes and I'm not totally sure how to fix it. Any feedback appreciated! (mustache is also rough…
I am looking for a few (stylized) artists who can help me to complete my mobile game "Necrotic". A mobile ARPG/Dungeon Crawler game with a unique story/setting. Here's a video which shows the progress of the game. https://youtu.be/fLTGOuHsnTE In the game, humanity has found a way to become immortal. Because of this the…
A build engineer at YAGER sits at the border of tools programming, IT and the development teams. Our core job is maintaining and extending the build coverage to make sure we have shippable builds conforming to first party needs. In addition we help set up and maintain automated tests for code and content. We have a big…