I think most people spend too much time watching tutorials. Go to a tutorial to answer your questions, but rather work on your own projects to see what the questions will actually be. Since I've started to go for a job in the industry I was always doing projects after work. Even now that I have an industry job, I am still…
Hey :) What you want to do with a portfolio is prove that you know how things that are required for your job are done on industry level. Anything below doesn't help and most of the time it hurts, as people will judge you on your weakest piece (it shows your understanding of quality). You don't need to have hard surface in…
Thank you for putting all your art on the landing page. First instinct I get is that all your pieces are not polished and are not game ready. You need better lighting set ups. Where's the fill lgiht? Where are the back lights for rim lighting? Mega Man Child has incorrect normals on the helmet blocks. Theese are very…
Very good work for someone whos new to character modeling! Looks like you have a good feel for sculpting. Most of your issues are technical which is good because they're the easiest to fix - Like bardler said the poly density is all over the place, he already mentioned deformation but you should also try to use geometry…
Nice looking concepts I would never get to demon viking tho while looking at the images Also maybe just a little more stomach, he looks like a skinny shaman, the bottom right image of your thumbs had it quite well. The concepts are definitely cool, but I think youve gotten a lof off from your goal of a viking demon Each…
Holy crap, laugh it up!! I have so much horrible old shit I could fill an entire thread with it!! This is literally a snippet of stuff through my progression, I'm that unlucky kind of artist that has to make a tonne of shit to get better... (sorry about the crudeness of how haphazardly these are thrown together) Then i…
Start small, aim high (with that small piece), rinse and repeat slightly increasing the next project to surpass the last and I mean small. This would be considered to some as stagnating the progress of any who follow this method but i don't think so. If you made said box and decided net time i will make 2 boxes one of…
Hi Raul! congratulations on making it this far, it only gets more exciting from this point :smile: On to your portfolio: Lotus temple- I'd say it looks too busy, either find a focus, or change up the lighting so i can see things in the scene. (Preferably both). PBR Textures- i'm not too knowledgable on these, but they look…
You should see the potential you get from a very optimized mesh. A Polycount of 4000 Tris is not that much of overkill imo. But considering the visual detail of your Bunker there are plenty of wasted resources if you go with 4000 tris. Just look at the Bunker Dippndots just rushed together. Take those 900 tris. You saved…
Having different subtools for different armor pieces like that is ideal in my books, so you're in luck. It helps to think of the zbrush sculpt as being a different entity than your game mesh, even if you plan on using the lowest subdivision levels. If you have your sculpt looking the way you want, that's what matters at…