Hi there! My 2009 demoreel is ready I mainly focused in character modelind and texturing. All models were modeled and textured by me. Concept art of the goblin head by David Sequeira - many thanks! All other character concepts by me. http://vimeo.com/4853326 Arkor - realtime character - 8215 tris (weapon included) -…
Guys, i've been exploring possibilities to bake normal maps with hard surfaces. I read all main topics about in polycount and I'm actually feeling bad to open one more topic about this issue, but I'm on this for +2weeks and I tryed everything possible (combinations between average/explicit, cage/noCage, smoothing angles…
Hey Polycount, First time poster, long time reader. I'm working on my first character model from start to complete finish and I was wondering if anyone can give me any feedback. What I'm doing is making a 'Big Mama' a full grown up version of a big sister from bioshock :D Before I went any further on the armour and…
Hi everyone Im new. I have been tasked with creating the armoured shuttle buses from "Dawn of the Dead" for a Left4Dead mod. I was wondering if you guys could tell me a rough polycount that I should aim for. Also I thought I'd ask this. Does anyone know what the buses are. I think its a Ford E-350 shuttle bus but the…
Hello Polycount! Today i am requesting some help on an upcoming project i am working on. It is a Character from the Game Diablo 3, the characters name is Azmodam. I am wondering what approach you guys would take when modeling this. I will be Using Zbrush to get the basic Sculpt and then Maya to add Armour details A very…
Hi I hope to get sugestions and feedback , mostly help in my first undertaking of something "characterlike" for a armour set in skyrim :p .... Ofc the theme is Conan fur Slips .... Hi here is an update of the fur slips , what do you think ? Any sugestion critique is welcome ..... like aethe block pieces good or you would…
Hi all, I redid the blue tank since I thought danieru was right and there was a bit too much non-team-colour based details on it. I decided to go with a more lobstered/scalloped armour. I think it fits in much better now. It also makes it easier to transfer that kind of detail between units to achieve a more cohesive look…
Really nice sculpt! I like how you've got his chest and shoulders looking very chitin-like. My only feedback would be that, when I viewed the image on my tablet especially, it was difficult to locate where the eyes where. Perhaps you could experiment with making the skin around the eyeballs a lot softer and fleshier, as at…
The trunk & roots are fine, if the grooves are a bit deep, but the branches just don't feel right. They are blobby and seem undirected. Did you have a particular species in mind? A beech tree looks somewhat similar to what you have: Notice that the branches are mostly smooth, with only the occasional knot or gall. I'm not…
well obliviously it looks nice and if your not planing on using it in a game its fine, just has alot of waisted polys like all the tris on the handle.. and the extreme amount of polys on the whatchamacallit it that guards the trigger, and just all over, but i do like the amount of detail your willing to put in, ide love to…