I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.4 updates Ninja Dojo 5.4 1. Changed Outliner Tab to say OL. This will fix a small UI issue on Mac OSX. 2. There is now a quick display toggle for shelf time range command and help. Ninja Mesh 1. Fixed an issue wish select by same name with groups. Ninja…
Thanks for getting back to me, I'm not sure what you mean by "tint map", I've been bound by a deadline and I'm doing a project solo instead of as a team so I had a lot of work to cover and as a result a lot of it was rushed, I think the main problems with my environment were: 1. Tried to run before I could walk, I went for…
It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
I think your portfolio is good in terms of skill but needs more 3D modelling work. -Is the trend in the industry going toward separate roles for modeling and texturing or is being equally good at both still pretty much a requirement? Both I say. Texture artist roles are rare and usually in big/AAA companies which probably…
This is every conversation I have had on the subject rolled into one. Person: So you do computer art? Me: yep... (looks around to change the subject) Look flowers those are neat huh? Person: So this "art" you do its for games? Me: sigh, yes I make art for point and click adventure games. Person: So what kind of games do…
Figure out what kind of game you want to play but doesnt exist yet. If the idea is too big for you to pull off in a solo setup, pick out one aspect that you think captures the essence of the game and start from there. Just get comfortable with experimentation and be willing to scrap what you have if your core concept it…
Thanks a lot for your support and help! Yeah... the dynamesh method will work for sure, but then i will loose all the detail once i switch to dynamesh. Currently i have 6 mil. and added tons of details. Sad if i had to start over again. Projecting is not supported in ZBC so i have to find somehow a way. I thought by adding…
nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
I still cant believe PS doesnt have symmetry to be honest. They even developed a 3d printing feature for photoshop, but seem to ignore certain workflows that can really boost the texture artist out there. That said, for tiled painting, the best app for the job is Krita. It has a tiled texture mode specifically designed for…
Update time! PogoP: Yea, your right they did look odd..I rotated them around a bit to make them looking like they are coming down at a similar angle. Ehsan Gamer Yup, same material. Making it in Unity would be trickly, but probably not impossible. Maybe check out one of the node based material editors on the asset store.…