There are more angles than 90 degree angels - at the moment practically every polygon in your model is a perfect rectangle. You can use less polygons to make the same shapes if you start to make them work for you. Here is an old tutorial that I wrote. I hope that it can help you little in this aspect.…
It sounds like you already have a pretty good idea of what to look for when doing this. Basically I just try and get any of the biggest details that are going to be seen in silhouette. Any "interior" details which will mostly be seen flat-on or surrounded by other, protruding detail, can be optimised down as low as…
It's a bit of a pity then that I was misinformed beforehand; I had heard that we'd start off small and quick and work our way up, but a UV-mapped 9000 poly model as the first project does not sound small and easy. Furthermore, I was promised that we'd not go into normal maps the first year, but we were expected to make…
Thank you guys for replying.. I am exporting using my own script and its exporting the vertex properly, but i want to modify the vertex order.. like when working with splines, we can see the vertex number and modify each vertex or modify the order of the vertices in a closed spline, by specifying which vertex is the first…
OMG pliang, is that your set up? That would destroy my neck. MY SCMs are twitching just looking at that picture. I would highly recommend dropping the cash for whatever works best for you. For me, I got a Lifeform midback chair. It was expensive (1300$) and worth every penny, I prefer it to the aeron, it has a forward tilt…
The head mesh isn't very clean to begin with, that'll cause problems even doing the standard cylindrical mapping. As the triangles aren't going to want to settle nicely, you want your head to flow following the main lines of the head/face. I mean this will help sort everything out manually post a basic mapping. Mapping is…
Yeah it was challenging to present these shots as large as possible, without being too large for smaller screens. That's why i made the layout more long than wide. Also i found that in a vertical layout, having different image widths made things look random and thrown together, so i reformatted all my images to be 1024…
If you want to select backface vertices... shouldn't you still be in wireframe mode or at least rotate around to verify you have the correct selection? Rather than attempting a "blind selection". Usually I have the opposite problem ( selecting unwanted back face verts ) when I thought backFaceCulling was on. Personally, I…
Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Does anybody know of a way to copy and paste vertex colors to a new Vertex Paint Modifier? I've got some models that have been vertex painted, but were collapsed down to Editable Poly. Now I'd like to add additional radiosity information, but by cooking out the radiosity information, all original vertex coloration is…