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Not to advocate spending alot of time unwrapping the high but, When I use photo textures as a base I often do a 'blended box map' of them on the high poly, get the scale right and then bake it down onto the low. It really reduces time spent seam fixing.. that said it only works on some texture types.
I get often those issues, even if the uvmap is perfectly clear, , the lp model is perfectly matching the high poly one , so I do not understand why I get those artefacts?
Hey guys,I need to cover an object with the material below. I'm a basic Substance Painter user, and have not used Designer at all. I'm wondering if the material can be done in Painter or if this is a Designer project? The black areas are raised so that the material is somewhat 3 dimensional. Any tips on getting this done…
Not so long ago I found what deja-vu magic RSS readers do and I like it. I'm looking for any nice 3D or 2D blogs which give good tips and hints on different CG techiques, I'm not looking for blogs which just showcase the work of the artist. Thank you!