Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
Hi All! I was wondering whether anyone could give me some advice as to how I can compile my textures into one big sheet for use in a game? I'm working on meshes for an indie strategy game at the moment, so lots and lots of little buildings. They're planned with the same overall modular style, so many different models will…
hi my deras, i am an noob environment artist. but i have a large problem in my works... my textures not will good.! :( not biuatiful! for example in creating hard surfaces such as:metals,woods,.... for metals i have quastion: 1-how to scrape/scratch metals in photoshop?(give me these brushes) 2-What do metals better in…
I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…
I have a few questions that have been bugging me for a while. As I progress to being or trying to become a "Game Artist". I have been making levels for a couple years now and thats all good and fine. I understand the process and the methods behind it. But as I get into the texturing side I have a few things I can't quite…
Hi everyone, I've got some thoughts about texture atlases and game art, which I think can be best explained through a hypothetical example: I've got myself a texture atlas. On it I've got a bunch of assets that I want to reuse, including a few variations on let's say... a trash can. I've a got a fairly large scene set up…
Related to asset creation - does anyone use Mudbox for texturing objects? I have a problem where projection painting using a 2k seamless texture map applies really low-res looking textures on my object, unless I re-create UV's at like 15 tiles, but then the problem lies where exporting the FBX to UE4 gives 15 materials…
Hi guys. I'm trying to texture a griffin model I've done and I'm trying to do it in 3dsMax (2010). I'm having some troubles about how the texture is shown on the viewport. I've followed this post: http://www.polycount.com/forum/showpost.php?p=1006675&postcount=14 I know that post talks about setting up 3dsMax for Low Poly…
I am a student, aiming to be an environment artist in the game industry, and I already know I have a million things to learn. One thing in particular I am horrible at is texturing and unwrapping. I have gone and looked at a lot of different tutorials, and have been trying to practice as much as I can. That being said there…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…