yeah i dont know much about the film pipeline, but i have been working with some character rigs for visual novel. At first I thought, fuck it there is no real restriction because of realtime renderer, I'll just go crazy with poly count and not worry. But when it comes to rigging and animation there is still good reason to…
I think the presentations of those pieces are pretty poor as well. More images, less sketchfab. 2-3 screenshot each piece, with wireframe, maybe also with texture sheet. Thumbnails are bad. Don't just show 1 Fox from a side view with poor lighting. Put in a few foxes. Maybe 2 grown foxes and a smaller one standing close…
Looking really good but you made some mistakes with color there Its a little complicated, but you put this cold blue in, which is kinda fine , but it makes it all a bit too much if you take the red lights in on the character alone. The character itself is alright in that regard tho, but the weapon is really off. You cannot…
Hey Romale, I don´t know if you want some feedback. But I would consider to move the sword higher. It seems like a fully functional robot hand would be rendered totally useless because of the sword. It would nearly always prevent him from grabbing anything :) EDIT: I just read that this mech would be made for flying…
Whoa that's an old one ;) We've been just testing Zbrush in production back then, and besides we only had 6 weeks to deliver that 30 seconds, so there was no room for any second thoughts. That Tzeentch champion or whatever relied on displacements mostly, with very little facial animation. Nowadays we go much higher, the…
Something else that bugs me, over animation in cut-scenes. I know they're mo-capped, but WTF are these people doing over exaggerating their movements so much? And in the cases where it's actually hand animated, just stop it. Really. Gun designs that remove the butt of the gun. I know it's for a technical animation reason,…
UPDATES: 1. Intellectual District blockout: There is a big building right in front of the entrance of the district where people study engineering and architecture. Behind of it there is a square with a fountain. In the back of the district there is a building where people study black and white magic. On it's sides there…
Great start man, you're showing a ton of potential! Some crits for ya: The cloth belt thing (thought i love the sculpting on it) feels a little "namby pamby" to me. A big rockin' skull there would help bring this guy together a bit more. Sure it's been done a billion times, just make some kind of bone formation there that…
saying you are an artist is not arrogant.. saying you are an awesome artist may be.. unless you really are an awesome artist.. but honestly a good bit more people say they are awesome artists than actualy are. i usualy think about the character first, especialy if i'm making it for something, but even a bit in general just…
To me substance has a more "industrial" approach of art tools like, enabling an "artist" to repeat easily the same task over and over again in a big production pipeline. Don't get me wrong, of course I know there's also a lot of handpainters that loves the substance toolset. But when 3DCoat has a more "artistic tools",…