As i said on the other thread, great work on this on. But i don't like the final render though, it deserves a much better (and big) render, with much less grain. Congratz!
The lighting and render quality comments are pretty consistent with other critique I've received. I think I've got to sit down one day and overhaul my renders.
Tested new workflow. Render in substancedesigner iRay-render It's incredibly cool and fast! PBR material You can buy a model with all project files on Gumroad! Gumroad
sounds great, I'm all over those threads, and I love the idea for Rendering and Composition, though I do think 99% of the renders will be in Marmoset or UE3 :P
wow that really resembles alot what I am working on will it be a rendering or realtime engine ?,- because if rendering I´d say add more poly´s and details
Beautiful rendering as always, my only crit would be the wood on the stock is looking a bit out of place rendering wise, not sure if your going for stylized or realistic look.
I've just ventured into the world of foliage: for the cards I modeled leaves and branches, rendered out a diffuse, then applied a material with NormalTexMap in the diffuse and rendered out the normal map.
What software are you rendering in? It could be texture filtering. In Maya, there are filtering options in the file texture node properties as well as in the render settings that you'd want to drop down.
Wow :) pretty nice stuff, Just that u need work more on render+Lighning ( if u rendered it ) and materials , What programs u work in? And pls Quote me :)