Nice design. Very batmobile-meets-cockroach. :) It would be great to see some shots from the vantage point of the player. Also, be sure to enable some form of AA when taking captures. The aliasing in your images is fairly distracting.
Sorry but that ward won't work. You are completely altering the silhouette of it by making it smaller so it won't be very recognizable by players. Also it seems your workflow is backwards as you want to have a high poly built out before the base.
One last thing, as the results were differently when baking the outputs with the substance tool inside of 3DsMax and exporting the same substance material in Substance player as PNG with default settings, it seems like there is a color correction already happening on the textures.
I played the demo, totally loved the player animations. The main guy is basically Ash with a bow instead of a chainsaw, and I love it. I love the little dance at the end of a round, and the animated 2d logo that pops up afterward too.
http://www.polycount.com/forum/showthread.php?t=97548 It's not exactly this, but the idea is similar. I essentially need to know during the post process stage is the pixel is near the player/pawn (which is a position i send to the shader in the form of 3 floats).
I know there's .mng which is supported by Animation Shop. Albeit a 10 year old format it still seems too immature to be supported by most programs. I've never heard of motion PNG :( You could try VLC player with it.
I'm just going to construct it as something that can be used in the average third person game like an mmo. With objects the player can get more close to being more detailed than backdrop stuff, and wide enough corridors etc..
That's looking nice. Hitman during the crusades, eh? Of course for historical accuracy they'd have to require the player to let himself be killed by the guards and go to heaven with his 72 virgins or how many they were promised. That's how the Hashashim did it.
UberSoldier challenges players to take on the role of a genetically modified super-soldier brought back from beyond the grave, as he seeks retribution against the enemies that surround him. Sounds like Gungrave except without the carnage and ridiculous names.
I only played RTCW. Never bothered with the SP (There weren't many Single Player FPS campaigns I'd played back then, as it was ALWAYS about MP for me). I'd have to agree with Seasame. Beach Invasion Map was frickin steller.