wrapping up work on the head with the hair and beard. hair textures were created in Xgen. converted fibers to polys and then baked over into a plane to get the texture maps. I'm happy with the progress so far :D
Hey Adam, superb work as always. With XGen, I assume you worked with groomable splines? What's your opinion of the plugin when using it to create poly cards for the hair?
I'd highly suggest looking into xgen first. You can attach fur to a cloth sim, but I'm not entirely sure what the issue is here, possibly UV spacing/stretching?
Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG
hii i want to make this edges to curve for use in xgen... i have tried polygon edge to curve>convert>modify but it convert only one edge loop :( tnx for help
A little update! Switched to Xgen for the cards for this but still not completely happy with them! Definitely struggling with this, harder to feel motivated whenyou're not as happy with how its going. Still chugging along though :)
Hi everyone! This was an exercise to start practising Zbrush and to learn the tools, also I used it to try XGen from maya for the hair. I hope you like it. You can also visit my Instagram: https://www.instagram.com/bl4cklotuzz/
Hello guys! I'd like to share a work i did recently, a likeness of the Hound from GOT done as a likeness and grooming exercise, done in Maya Zbrush Mari Xgen Arnold Hope you guys like it!
You can use xgen with mental ray, arnold, or renderman. use a ramp node mapped to the transparency and render it out. You can get the opacity from the render view/window.
Hey guys, this is my latest work done while i was learning Mari and xgen. Hope you guys like it. :) More images and breakdown here- https://www.artstation.com/artwork/rKnOa Thanks