i guess my first response is, why are you doing this? are you channeling packing or fixing some bake error where your normal map is in the wrong tangent space? recording actions is fairly simple and sounds like it would automate your process. simply press the record action button, do your steps and press the stop button…
here's the steps: Step one: create a project: Now I've got a clean project: I add in a material or smart material: The asset looks fine, everything seems to be working: Now if I try to add any other material: Something goes wrong and layer patterns stop being added: Try adding another material: Doesn't add in any new…
I get the feeling that you are lacking in any serious concept art / design. You just jumped into modelling something and are making it up as you go along. It doesn't work like that. Get back to the drawing board and design a character properly. Don't skip steps. The Team Fortress 2 Characters look that way through…
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Hey guys, After doing a fair amount of research into different ways to blend normal maps I wanted to find a fast and easy way to blend normal maps directly in Photoshop. I decided to give it a go with creating my own actions for this. Some methods seemed to far fetched due to the limitations of Photoshop actions. Color…
Check it! Our very own Polycount ranks in at 17! Very nice! Start of the article - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,0 Page polycount is one - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,8
looking great, I really like how far the texture has come, great progress. The front wheels are looking good. As for the seat, I think mr Liang is blind, I see it. [ QUOTE ] Actually the opposite is true. Wide tire will tend to float on top of mud and slide around losing traction. [/ QUOTE ]Actually Sectuars was correct.…
I am looking to put together a small team to help prototype a top down shooter. Project Description: The game is an Top Down Shooter with light melee combat. Its a simple endless wave shooter, with the occasional boss fight if the player gets far enough. At the moment, some of the gameplay is done, but I’m not a programmer…
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One thing I'll add on top of what others have said is in your reel, I'd have the camera always be moving. At the moment you have the camera start from a dead stop, pan around, slow to a complete stop, then cut to another scene. I'd edit out the first second at the beginning and end of those clips so the camera is always…