http://xiolee.deviantart.com/art/Rocking-Top-Lane-494398336 here is a sketch http://xiolee.deviantart.com/art/Rocking-Top-Lane-496285361 The line art http://xiolee.deviantart.com/art/Rocking-Top-Lane-496851676 the basic colors http://xiolee.deviantart.com/art/Rocking-Top-Lane-498371413 Ambient Occulsion…
Hello all, I was working on an animation in 3ds Max 2012, with the camera moving happily on my command, until all of a sudden the camera movement is mysteriously locked down. I'm not sure what I might have done to have caused this behavior. It is a bit difficult to describe, so I have uploaded the Max save file to:…
Been a very busy time for me recently with juggling between freelance / moving back to my home country etc... So haven't had much time to work on this... Probably still won't until late July but I'm doing all I can to get the legwork in when I get a moment to haha. So here's another update, I'm still sculpting the stair…
Tips, how to make... Thank you very much ! :) Im find this... but.. http://answers.unity3d.com/questions/20227/locking-onto-enemies-with-the-third-person-control.html
Starting a new project from a concept art of a dock office from the game/show defiance. I really like the imperfect and post-apocalyptic, so figure I'll give this a shot. So start off here is concept art and a couple of blockout screenshots.
I mean there is no real need to ignore stuff. Anything could potentially be useful to you. It's not like Maya where making static meshes for a game is different from making animations, so you ignore the animation suite. You could use dozens of things in zbrush to make environment art. Things I use in Zbrush all the time:…
Larry how can you have never played Skyrim? That's just shocking :) Hello LorasTyrell, I think you have some great ideas for making it more interesting and will surely also use them sometime. I also agree about the rocks being too high poly. I will optimize them soon but I also have another question about this: The 4k…
Doing a gas dock/pier/baitshop based on a concept by Dan Wheaton (http://www.carbonmatter.com/). Terrain is just a quicky done with crysis terrain editor. Vegetation and terrain property of Crytek. Here's my current progress, all critiques and suggestions welcomed