Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
Looking good. But I think all the animations look stiff. You need to add more movement to the character on a whole. I'll elaborate. Its most noticeable in Idle 3. You have only really animated the bones that are doing the main movement and you have only animated a starting position, a middle position and a return/end…
Looks like people got a headstart over the weekend! Strong start! I'll start mine on my lunch break today. @Hito - Looks great, the only thing I noticed was the left leg seems to snap back and forth when it straightens and looks a little unnatural, also the cape comes away from the arm making it look more rigid than it…
Hi everyone, I'm between projects at the moment and thought it would be nice to return to my hand painting roots. I wanted to focus more on adding a little something something to the given concept, so I gave the mailbox a tail (like a mailbox flag) and tried to add more to the environment with plants that are also in the…
Cool project! Love how the arms turned out, shame we can't see the animation of the movement, maybe later on artstation when it's done? =) Nice progress so far, keep it up!
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
In that "Stop Staring" book there's a section on that. The author calls this "half shapes", and it's a technique where you can get round movements even though blendshapes are linearly interpolated, like you noticed. It's the combination of two blendshapes: a main blendshape for up-down movements, for example, and a…
any repetetive movement or posture will hurt you in the long run. why did you even think that standing for days is a good idea without any training towards that goal? if you now switched to some rapid/strong movement your body isnt used to and do it for hours and days without training, what do you expect to happen? thats…
I think I found the culprit, and man that was one hell of a rabbit hole! when switching the "step snap" from off to relative/absolute, maya switches from arc rotation (revolving around the object) to linear rotation (going in a straight line along the perpendicular to the tangent of the point from which the axis was…
Hello lads and lasses, I would like to pick your brains over the practical (in max) side to my dissertation. What I'm trying to achieve is have a fully-rigged octopus character for use within UDK as a playable character. Now, worry not, most of the model (finished wireframe shots below) should be fairly straight-forward to…