Thanks, I'm thinking of making a tutorial about my texturing methodes plus some tips/tricks once I'm done with the whole thing. Just hoping that it turns out well and that I wont get burned out when I spend too much time on this project. As for the grass alpha, ya its pretty much 3 alpha maps stored in one big texture map…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Hi, I am starting with handpainted stuff. Can anyone, please give me any clue of how improve this texture?. I am just working on the planks before starting with the table legs. Dont worry about random numbers on the texture, are notes clues for notebook so i can write where I let the work at some point.
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Thanks a lot man :') It's super interesting to hear that you got into 3D at around my age, and now you're landing jobs at indie gigs and AAA gigs?!. I want to get asset creation down, I want a firm foundation on asset creation. I don't expect for me to be an advanced pro at UV mapping, texturing and modeling, but I want…
Hey there, Andre! Love your stuff, man, though I personally think that the website underrepresents you a bit. I hope you don't mind a little friendly advice: -It says "Experienced 3d Artist" under your name, but there's no way of knowing how experienced you are without going to the Resume page which is not all that…
@Caticus : sorry for being that guy but I have the feeling you might have a few things mixed up too :) Quote : "The usual workflow artists go through is creating the highpoly and lowpoly model > baking all of the maps on the highpoly > then transfering those highpoly maps onto the lowpoly model." Not at all. The…