UT3 was a long time ago :) I'd like to think we get a little more creative with materials these days. Now we still use a lot of instancing but there are a lot of special purpose materials, like oh this enviro set is definitely going to have a lot of wood+Gold so I can make a material that uses 1 channel of an RGB mask and…
I agree, doc. PS2 in particular, chokes when it has to handle more than one map per mat. Xbox though, can handle far more. It'll be a fine day when enviornment artists can use base/normal/spec combos on console assets
Pretty much identical to my own workflow, great to see you helping by showing us this stuff though. The end results are tasty Too many people rely on crazybump for enviornment normals work Even a quick high-poly pass will often do the job much better.
Your goal is to make the model look as good as it can within a memory constraint and as efficiently as possible. So, if mirroring and overlapping parts of the models UV's means you can get the resolution you need from a smaller texture, that is more efficient, right? If the model needs a mix of tiling textures and some…
This is not the type of work most game studios are looking for. Your options will be very limited. I cannot think of many game companies that make art in your style, but if you can, those are the companies you'll want to apply to. Your music selection made your work appear artsy and "Anime" so that's good if that's how you…
I should say that environment settigns are pretty good here: the light mist, the lighting. 1) First of all fo me it is hard to say what time period this enviro belongs to. The torch and "castle" bricks sugegst medieval. However, the overall idea of huge round sewer tunenl entrance situation reminds somethign that we see in…
Q:How do I enable SSS? I can't find any references to it. A:Make sure to turn on IBL first,below two parameters plus two textures are responsible for SSS effect. -Specular Highlights Strength -Rim Specular Strength -Specular Level -Gloss Texture Q:How do I enable soft shadows? A:Sorry,this is a shadowmap's demo that…
Oh, I don't know... Maybe he doesn't want to repeat the same mistake if he ever feels like making a 3D model again? As for the oasis; I like it! I don't have much experience with enviornments, but from what I can see it looks pretty darn promising.
[ QUOTE ] Look at the work of recently hired enviornment artists, and in commercial games, and decide for yourself how close you are. [/ QUOTE ] Maybe we should start a thread in which everyone who has a job as an environment artist, can post the work they used to get hired, as a way for the newer guys to gague themselves?
I'm new, so... I wandered in first during Dominance war, became a member of both cgchat and polycount shortly after looking to improve. I didn't feel cgtalk was the right enviornment for the kind of critique I need(ed). I liked Polycount most of all, so I've stayed here.