Also note where the location is... You have several art type schools in the area and it's either them or EA Tiburon or possibly gorrilla games in Tampa. You also have all those out of work animators and 3d folks left over from Disney closing down many moons ago.. So, the competition there is pretty huge from the local…
For the face I think you could study how Disney stylize their faces as I think it would work really well for this concept. Even though the faces are stylized all of the landmarks and shapes are there: I chose this image specifically because you can see the shape of the bottom eyelid/eye socket, an area that is really…
This honestly deserves its own game (im thinking "Disney Infinity" :P ) loving everything, but I feel the "sword" arm can ease out more, to give it a resting feel, a bit stiff in comparison to the rest of the animation flow but man I got happy to see more of this :D EDIT: on second thoughts, keep the arm as is, just add a…
ALL THE SHADERS!!! Diffuse roughness! This shader is designed to extend Toolbag 3's base diffusion model to allow diffuse roughness. It includes two models: Disney's diffuse model by Brent Burley (Oren-Nayar) diffuse BRDF by Shree Nayar and Michael Oren You can use a custom roughness input for the diffuse, or use the…
Hi everyone!! I'm pleased to post my last model, a reinterpreted version of Kain from the Soul Reaver Saga. I was inspired by the Retrogasm Art Competition but I started too late to partecipate. My goal was to make the character in a stylized way that reminds a little bit the Disney Infinity style, with clean shapes and…
Hello. I am a SR. Character artists looking for a job. I have been in the 3d indusrty professionally for 20 years working on toys, character design, animation, 3d printing and much much more. My latest work was for Disney Infinity where I made the IGP figurines and the in-game character models. You can see my 3d portfolio…
really polished work, Ive been following you for a little while on artstation, very cool hardsurface/enviro artist work. I'm actually also impressed by some of your disney sculpts, really nailed the characters and those shapes are simple looking but tricky to master. Surprised there are no wireframes/texture maps on your…
Who would want to speed run a game that is built to be explored? That's like going to Disney World and running from the front entrance to the back exit. You'll miss just about everything that's great about it. Although, one could play the other story lines after the MQ is complete and still get to experience the whole…
Lord of the Rings : Fellowship of the ring Lord of the Rings : Two Towers Lord of the Rings : Return of the king AniMatrix..... Final Fantasy : Spirit Within Final Fantasy : Advent children Outlander How to train your dragon And the new one that just came out, not because of the play since they completely raped the entire…
Render Engines are working more or less the same in different DCCs. If you know how to work with Redshift in Maya its to problem todo the same in C4D. Modern render engines are getting more and more standardised. In the backgound the work all with Nvidias Optix and the shaders are all inspired by the Disney PBR papers.…