hm, i'm not sure if i understand the bit about the decals. You mean like real-life decals? or small planes textured with transparency and scattered over the object. i know about the space waste. the main point in this one was to get familiar with normalmapping and therefore i skipped the tweaking UV's stage a bit. i've…
@Syncopnix Thanks man I'm glad you like my progress so far. For the damage I plan on using decals to place the the bullet holes and dents since it would be a little too hard to create a tillable texture with random bullet holes. Also everything thing that I have textured so far is a first past so I can get a better feel…
I think it would be cool if, to emphasize her power, you had the pillar decaying where she's touching it. Like her poisonous touch was rotting/eroding the stone away
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
I would follow the reference more. It helps with the natural decay of that environment. This is in reference to the moisture/buildup/discoloration on that prop. Yours looks more random.
Or use them to make the silhouette more interesting. Try to communicate decay/wear and tear in the geometry as well as texture if this piece is supposed to be run down.
http://invisiblethreads.com/potd/collections/galleries.php?cc=1 dunno if posted before or not. just a bunch of images of urban decay in and around ontario it seems.