Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Ahh so yea block it all out in unreal so that way you can quickly test any mechanics you build, then start to dissect your level into objects and pieces that you can make modular. The workflow from then on out will be to create any modular assets and set pieces in maya as well as any props. Unwrap and texture in you choice…
Hi folks, A competition for artists to design a 3D car game level is nearing the deadline of the 16th of April. If you would like to take part, you can complete a basic 30 minute tutorial ( on Macromedias website ) here... http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html The software can be downloaded…
Hey everyone been working on my 2nd level using Unreal 4, level features hand sculpted terrain, and environmental light sources, using the Ocean Plugin for the water. https://vimeo.com/175580647
so im sortof hitting a dead end atm ... how best to fill the immediate viscinity of the cavern and outside so as to make this piece fit into things better.. but anyways i made a few beveled primitives and just started slapping stuff together maybe some ideas will stick,
I looks like you have a good foundation - It's really about getting into the details. What you are making right now would make for good concepts or visual designs. But if you want to work in games, or on production assets, you need to build up more than just the minimum required to fill a single perspective shot. Firstly -…
Hi everyone, I have a 3 step process (3 Level Sequences) that I want to program Next and Previous buttons to play through. I have this working fine in a test scene, see the attached images. Basically the buttons check what my "Chapter" variable is at and play that animation, then update the Chapter value (considering it…
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards