Hey dude, looking good. I reckon once you've got a roughness pass on that, it'll look beaut. A side note, try another image hosting site that lets you post the big image here on the forums instead of making it a hotlink, please! Getting to be a pain to have to go to Photobucket and zoom manually to see what's going on. I…
Proportion wise I see few more thing that kind of not match overall size relation : -hands too small [front view -> length] -head too small [front view -> probably neck is too long too and head is fine try to slide the head down ] -knee can be lowered even more You have to keep working on form tho. especially in side view…
In terms of making the PSP a more portable system, this is a big step in the right direction. In terms of expanding the PSP's market share...I'm not so sure. I can say one thing for certain. Developers are going to be very happy about this revision to the PSP. You can expect any and all support for the UMD format for…
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
regarding presentation: you only need to display the actual tricount. don't worry about the other stats so much. the "making of" image for your creature render doesn't really belong in a portfolio. If you're going to show a maya viewport at least hide the grid and stats - it makes for a poor presentation. Same goes for the…
If you are a 3dsmax user (version 9+) you can check out TexTools which is a bunch of scripts in 1 toolbar. Anyway in TexTools there is a symmetry tool that mirrors either one side to the other one (select half of the faces to mirror) or just select the edge mirror and average booth sides. It works like this: Just make sure…
I suppose it depends on your active-inactive visibility options since the spoon mesh has a different shading style than the rest (cel shading?) this makes me think you played with visibility options on some of the viewports. You can open visibility options by pressing 'O' while operating on the corresponding viewport. Make…
You need to remove that circular gradient or combine it with what OkiDoki suggested to have sort of a variation. There are certain texture patterns particularly gradients that are not possible to be seamless thats where in between parts come in to hide those seams. Blue orange and black will also bleed on UVs of your floor…
I've been riding bikes since I was 16. Im now officially very old according to Poop. So, in my significant experience you're missing some stuff: down sides: you have no weather protection. I dont know where you live but riding in the rain is never fun. Neither is riding across a high bridge in high wind. Neither is riding…
Hey hey guys. Our teacher (known as Dabu/Daniel at this forum) gave us this model to unwrap and texture. Shouldn't really touch the geometry, but we're allowed to add some small props and/or do minor changes to the model. So I'm basically doing a half-half thing with this dunny. Texture size is a whopping 1024x1024. So I…