It's defintely not a mess. It's a really nice character. It can just be improved. Game developers are always saying, the last 1% of production takes 90% of the time. I think it's true even of individual things like characters. The final polish takes a ton of time, but it's not like your foundation is junk here. All the…
Well its really starting to look better, but there are some larger things that need addressing. Probably the most major is that he doesn't look like winston churchill, and doesn't look like he could fit in that era. It's not the face so much, but the body and the clothes. His pants are hugging his hips, like they are…
Modeling off an ortho supplied by the college That is what we are gunna bake our high poly we make in I think Zbrush later onto. Chest is at the poly level teacher told me was what he wanted it at that point. Haven't added any since that he didn't say to add for extruding the crotch down and back so I could attach it at…
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…
Looking at this again, there's a lot more things looking really strange, such as the way the neck muscles are done. They're supposed to be attached behind the jaw, not merged with it. The way there's an extra crease running down from the outside of the clavicles is odd too. You're missing how the biceps disappears…
@ keg: yeah the legs were too long...although I don´t use modelsheets at all...so the proportions will change slightly anyway. @cody: yeah, he is a bit "generic" still; I´ll try and come up with ideas @elysium: yeah, you´re right. I need to be certain of the design because modelling would take a while. I didn´t practice…
The reason I prefer to work at 2x rez is that my assets will not just go into the 360/PS3 build of the game at the resolution I author them at. The assets will be used in marketing, artbooks, and other non-game productions. The assets will be used in cutscenes. The assets will be used on the PC where you want to be able to…
This here looks like it might be too big of a bite to chew: I'm in the demo version. Fbx 7.4 binary from Blender 2.73. One big merged mesh, one UV set. It's a lightmap UV set for 13 space ships made from hundreds of little parts, so no way I can reduce the island count. It's intended for a mega texture, hope I don't have…
Seth - His torso seems a bit long / legs a bit short. I know its a made up beast man but his proportions aren't sitting quite right to me. Dan, Razorb - Love it! Reshaped my male base head into a female which I've been meaning to do for a while, one thing led to another.... kerrigan startcraft fan art! Such a cool…
I'm 5'9". At my peak of poor health, I weighed 272 pounds. After a year of serious training to fix that, I got down to 180 pounds. That was too thin, so I started focusing on lean mass and now weigh about 210. My diet was (and is) developed from a number of sources. I'd recommend to start out reading this:…