I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hi everyone! Here's a tutorial that I made, that I'm now making it pay what you want/free. This tutorial contains a valuable piece of information that I believe will improve your texturing game! I start with a high poly base in Maya, export my maps, and finish the texture in Photoshop, by using a combination of…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…
The amazing thing about videogames is that they can literally be anything and everything the developers want. Games could be as deep as say Bioshock:Infinite or as hilariously unrealistic as something like Borderlands, and people will still love them. That being said, pretty much everything related to games are subjective.…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
@dlver - I agree. Ill probably just do a cave as an entirely new project down the road. @Eric Chadwick good call. I think Ill start messing with that. And I really like that idea about water staining. I was also thinking some caustics up against the walls of the river.
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are…
I am trying to texture a wooden crate, but after baking, I am having visible seam line in the mesh, as in the picture below. Even after using triplanar blend, it's the same. I have UV cut in all the hard edges in my low poly mesh. I tried to figure things out on my own as much as I could but didn't get much of a solution.…